6-8 February 2018 | ExCeL London, UK

ICE Totally Gaming is the only B2B gaming event that truly brings together the international online and offline gaming sectors.

Research Exchange

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Research Exchange


The industry has been calling for evidence-based decisions, in particular when it comes to regulatory developments often influenced by calls for more consumer protection in gambling.

While academic research of gambling is happening, a lot of it is done in isolation and never actually interfaces or gets applied in business.


ICE Totally Gaming is collaborating with UNLV International Gaming Institute and Director of Research, Dr. Brett Abarbanel to put together the Research Exchange, inclusive of:

1. Panel Discussion: Bridging the gap between academic research and business of gambling

  • Where are we now: how the two worlds are interacting
  • What areas of research are currently in particular demand from the industry perspective
  • The optimal cooperation models to keep independence of the research, while improving its relevance to the industry and its challenges

2. Research Lanchpad: Presentation of academic research projects from around the world, selected out of the submissions sent to us by 3 January. Presentations can be done in person or through a video link.


We are currently inviting researchers from around the world to submit their research ideas, proposals and projects within the following categories:

  • Consumer Protection and CSR
  • Online & Land-based Gaming
  • Data Analysis & Consumer Insights
  • Marketing
  • Operations Analysis
  • Game Innovation
  • Online/Mobile Gaming
  • Applied Mathematics of Gambling
  • Sports Betting
  • Social Gaming


Submission deadline is Wednesday, 3 January.

A panel of experts will then review the submissions and choose up to 10, which will be given an opportunity to be presented to the ICE audience in person or via a video link.

The winning project will receive a PR package inclusive of a press release, interview and opportunity to submit an article for distribution after the show via Clarion’s channels (both print and digital) to the database of 60-plus k industry professionals. The winner will additionally receive a pass for all events organised by Clarion Gaming in 2018 and an opportunity to present at one of them (pending further discussions with the production team to assess the applicability).

To submit, download the submission form, fill it out and send back to Ewa Bakun, Head of Industry Insight and Engagement at ewa.bakun@clariongaming.com.


In collaboration with:



Supporting Partners

Global partners

Media partners